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Producer (PC / Steam) (remote)

Values Value

télétravail
  • Travail à distance

What are you working on?
  • Platforms: PC

Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Producer for a profitable, self-funded studio behind a UGC sandbox title that has been live for over 4.5 years. Players build worlds, mods and content inside a physics-driven playground – the game has passed 200M+ installs and 4M+ DAU on mobile, with an active community. The mobile version grew out of an earlier browser/Steam-based sandbox project; the studio never built a PC version of its own. The studio is now ready to launch and grow a dedicated PC/Steam version – and that's exactly what this role is for.

As the new Producer, you'll be the product lead and owner of the PC/Steam direction, the person shaping what this version becomes: from platform-specific improvements to monetization strategy to the release itself.

For which tasks (responsibilities)?

  • Own the product vision for the PC/Steam version – propose features, mechanics and technical/visual improvements specific to PC (lighting, physics depth, performance and other things mobile can't do)

  • Work hand-in-hand with the UI/UX team and the head of development/product to unify and rework the interface for large screens, from concept to shipped feature

  • Dive deep into PC/Steam monetization: analyze competitor models, pricing, DLC/seasonal mechanics, regional pricing, wishlist conversion, and bring findings back to the team as concrete proposals

  • Own production planning and control: roadmap, release plans, backlog prioritization, deadlines and release quality

  • Coordinate cross-functionally across game design, development, art, UI and QA in a distributed team

  • Prepare for and manage the Steam release and its ongoing operation: platform technical requirements, release calendar, and community feedback loops typical of UGC titles

  • Report on and defend product and monetization proposals to the head of development/product

What kind of professional are we looking for?

  • Hands-on producing experience – real ownership of a project through releases and the inevitable rough patches, not just process/delivery management

  • Experience as a Product Owner/Producer on a PC/Steam free-to-play project

  • Deep understanding of F2P monetization on PC/Steam – models, pricing, DLC/seasonal mechanics, regional pricing, wishlist/conversion and similar

  • Experience releasing and growing a title on Steam (Steamworks, platform technical requirements, builds and patches)

  • Experience working with UI/UX teams and understanding of how interfaces need to adapt between mobile and desktop

  • Working knowledge of technical/graphics fundamentals (rendering, physics, performance) – enough to have a grounded conversation with developers

  • Experience with production planning and timeline management on multi-team projects (Scrum/Kanban, Jira/Confluence or similar)

  • 4+ years in the role, at a senior level

Nice to have:

  • A hands-on development background (programming, game design, level design) 

  • Experience with UGC projects or platforms

  • Experience working with distributed teams

What is important for us in a person?

  • Product thinking and genuine ownership

  • Proactive, entrepreneurial approach

  • Analytical skills 

  • Partnership 

  • Communication and influence 

  • Execution discipline – stays focused on deadlines and release quality

  • Curiosity and depth 

Why do we enjoy working here?

  • Real ownership – lead a platform expansion end-to-end rather than execute someone else's spec

  • A proven, profitable product – a self-funded UGC sandbox live for 4.5+ years, with 200M+ installs, 4M+ DAU and an active community (~600K Discord, ~1M YouTube)

  • An experienced, stable team – 15–20 years of industry experience on average, and low turnover 

  • A non-toxic, flexible culture with transparent management, open communication, and freedom to experiment

What are the conditions and bonuses?

  • Full-time, fully remote; employment can be arranged through several jurisdictions (Cyprus, UAE, Ireland, Poland, and others)

  • Flexible schedule

  • 22 paid vacation days per year; sick leave

  • Company offsites 1–2 times a year

  • Equipment provided if needed

The selection process

  • Screening with VV Recruiter

  • Call with the Head of Development/Product

  • Paid test task 

  • Introduction with the producer on the publishing-partner side (optional)

  • Offer

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