Producer (PC / Steam) (remote)
Values Value
- Travail à distance
What are you working on?
- Platforms: PC
Values Value is a recruiting company with expertise in game development and is currently looking for an experienced Producer for a profitable, self-funded studio behind a UGC sandbox title that has been live for over 4.5 years. Players build worlds, mods and content inside a physics-driven playground – the game has passed 200M+ installs and 4M+ DAU on mobile, with an active community. The mobile version grew out of an earlier browser/Steam-based sandbox project; the studio never built a PC version of its own. The studio is now ready to launch and grow a dedicated PC/Steam version – and that's exactly what this role is for.
As the new Producer, you'll be the product lead and owner of the PC/Steam direction, the person shaping what this version becomes: from platform-specific improvements to monetization strategy to the release itself.
For which tasks (responsibilities)?
Own the product vision for the PC/Steam version – propose features, mechanics and technical/visual improvements specific to PC (lighting, physics depth, performance and other things mobile can't do)
Work hand-in-hand with the UI/UX team and the head of development/product to unify and rework the interface for large screens, from concept to shipped feature
Dive deep into PC/Steam monetization: analyze competitor models, pricing, DLC/seasonal mechanics, regional pricing, wishlist conversion, and bring findings back to the team as concrete proposals
Own production planning and control: roadmap, release plans, backlog prioritization, deadlines and release quality
Coordinate cross-functionally across game design, development, art, UI and QA in a distributed team
Prepare for and manage the Steam release and its ongoing operation: platform technical requirements, release calendar, and community feedback loops typical of UGC titles
Report on and defend product and monetization proposals to the head of development/product
What kind of professional are we looking for?
Hands-on producing experience – real ownership of a project through releases and the inevitable rough patches, not just process/delivery management
Experience as a Product Owner/Producer on a PC/Steam free-to-play project
Deep understanding of F2P monetization on PC/Steam – models, pricing, DLC/seasonal mechanics, regional pricing, wishlist/conversion and similar
Experience releasing and growing a title on Steam (Steamworks, platform technical requirements, builds and patches)
Experience working with UI/UX teams and understanding of how interfaces need to adapt between mobile and desktop
Working knowledge of technical/graphics fundamentals (rendering, physics, performance) – enough to have a grounded conversation with developers
Experience with production planning and timeline management on multi-team projects (Scrum/Kanban, Jira/Confluence or similar)
4+ years in the role, at a senior level
Nice to have:
A hands-on development background (programming, game design, level design)
Experience with UGC projects or platforms
Experience working with distributed teams
What is important for us in a person?
Product thinking and genuine ownership
Proactive, entrepreneurial approach
Analytical skills
Partnership
Communication and influence
Execution discipline – stays focused on deadlines and release quality
Curiosity and depth
Why do we enjoy working here?
Real ownership – lead a platform expansion end-to-end rather than execute someone else's spec
A proven, profitable product – a self-funded UGC sandbox live for 4.5+ years, with 200M+ installs, 4M+ DAU and an active community (~600K Discord, ~1M YouTube)
An experienced, stable team – 15–20 years of industry experience on average, and low turnover
A non-toxic, flexible culture with transparent management, open communication, and freedom to experiment
What are the conditions and bonuses?
Full-time, fully remote; employment can be arranged through several jurisdictions (Cyprus, UAE, Ireland, Poland, and others)
Flexible schedule
22 paid vacation days per year; sick leave
Company offsites 1–2 times a year
Equipment provided if needed
The selection process
Screening with VV Recruiter
Call with the Head of Development/Product
Paid test task
Introduction with the producer on the publishing-partner side (optional)
Offer
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