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Product Owner (remote)

RioRise

télétravail
  • Travail à distance

What are you working on?
  • The name of the project(s): Riorise
  • At what stage of the project(s)? Soft launch
  • Genres: Role-playing
  • Platforms: Mobile

Hi! We are creating a mobile RPG with an open world and deep social mechanics.

Our project is a living digital city where players can build careers, own property, interact with other players, earn money, and choose their own path — from law enforcement to becoming a member of a street gang.

We are looking for a Product Owner to lead the development of the Core direction of the project. This role is responsible for key game systems that directly impact player retention, engagement, and long-term progression.

The role sits at the intersection of systems game design, product management, and team leadership.

For which tasks (responsibilities)?

  • Own Core Gameplay and social gameplay systems that drive player engagement and overall player experience quality.

  • Analyze player behavior, develop hypotheses, run experiments, and evaluate their impact on key product metrics.

  • Design concepts for new mechanics, systems, and improvements to the player experience.

  • Create product briefs and support initiatives throughout the entire production cycle.

  • Coordinate the team’s work and ensure features are delivered on time and with the required quality.

  • Identify and remove blockers that affect task completion and business goals.

  • Deeply understand the product by actively playing the game and analyzing the player journey across all stages of progression.

  • Conduct competitor research and analyze market best practices to identify new product opportunities.

What kind of professional are we looking for?

  • Experience working on GTA-like, Sandbox, MMO, or Social RP projects.

  • Experience independently owning game systems, features, or product areas in GaaS projects.

  • Strong understanding of Core Gameplay, social game systems, player retention, and player motivation.

  • Ability to identify product growth opportunities through player behavior analysis, product metrics, and qualitative research.

  • Ability to independently formulate and validate product hypotheses.

  • Experience making data-driven decisions based on analytics and product metrics.

  • Experience managing a team or coordinating cross-functional specialists.

  • Ability to prioritize tasks based on their potential impact on product metrics and implementation costs.

Nice to have:

  • Experience designing and developing long-term game systems and core gameplay.

  • Experience working with SQL, BI systems, or product analytics tools.

  • Experience managing a team of game designers or product specialists.

  • Experience launching and scaling large gameplay systems in a live environment.

Why do we enjoy working here?

  • Fully remote work.

  • Flexible schedule — we focus on results, not hours worked.

  • The opportunity to work on a growing game project with an active community and directly influence the product’s development.

  • Fast iterations and minimal bureaucracy — decisions are made quickly, and ideas can be implemented without lengthy approval processes.

  • Private health insurance after the probation period.

L'offre d'emploi a été publiée il y a 1 jour
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