3D Character Artist (remote)
HyperVR Games
- Travail à distance
What are you working on?
- Genres: Action, Simulation, Casual
- Platforms: VR
HyperVR Games is a VR gaming studio and publisher, founded in 2021, based in Riga, Latvia.
We develop casual VR games that deliver immersive, highly interactive experiences for a broad audience. Our ambition is to become one of the leading creators of premium VR entertainment by combining strong product thinking, fast iteration, and exceptional execution.
Our award-winning title Shave & Stuff received the “Best in Play” award at the Game Developers Conference 2023 and is available on Meta Quest, Pico, and Steam .
We're looking for a 3D Character Artist to help define how characters across our growing portfolio look, feel, and express themselves - from early visual exploration and concept development to expressive, production-ready 3D assets.
You’ll have the freedom to explore character styles using generative AI, 3D sculpting, and other tools , develop strong personalities and emotions, and turn the best ideas into characters that work in VR.
If you enjoy pushing stylized character design, experimenting with new workflows, and taking ideas from early exploration all the way into production, we’d love to hear from you.
For which tasks (responsibilities)?
Character style and concept exploration;
3D character creation and production;
Facial expressions and BlendShapes;
Character art direction and visual storytelling;
AI-assisted concepting and rapid iteration;
Character integration and optimization for VR.
What kind of professional are we looking for?
B2 English (spoken and written);
4+ years of experience as a 3D Character Artist in game development;
Strong proficiency in Blender, Maya, ZBrush, or equivalent 3D tools;
Strong character art fundamentals: anatomy, proportions, silhouette, shape language, color, and materials;
Experience creating stylized, expressive, game-ready characters;
Ability to take a character from early concept to a production-ready 3D asset;
Strong understanding of facial expressions and character emotions;
Understanding of BlendShapes and facial deformation for animation;
Ability to explore and propose different visual directions, not only execute an existing concept;
Interest in and willingness to use generative AI and other modern tools for concept exploration and iteration;
Understanding of real-time character requirements: topology, UVs, textures, materials, and optimization;
Ability to work independently, explain visual decisions, and iterate based on feedback;
Ability to collaborate effectively with Animators, Artists, Designers, and Developers.
Nice to Have
VR game development experience;
Experience using generative AI as part of a professional art workflow;
Strong 3D concept sculpting / rapid character exploration skills;
Experience designing facial expression sets / emotion maps;
Hands-on BlendShape creation experience;
Unity experience and character integration;
Rigging and skinning experience;
Experience with highly interactive or physics-driven characters;
Understanding of character design for comedy, exaggerated reactions, and physical interactions.
What is important for us in a person?
High ownership and accountability.
Practical, solution-oriented mindset.
Open to feedback and iteration.
Proactive and self-driven.
Comfortable with ambiguity.
Curious and willing to experiment.
Focused on improving product quality, not just completing tasks.
AI-driven.
Passionate gamer.
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