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3D Prop Artist (Stylized / Hand-Painted) (remote)

Allcorrect

thuiswerken
  • Werken op afstand

Allcorrect Games is a company specializing in localization and creation of game graphics. We work on large-scale AAA projects such as EA, Ubisoft, Bandai Namco, as well as indie games that have achieved international success.

Company website: 

For which tasks (responsibilities)?

We are looking for a 3D artist to create stylized props for a dark fairy-tale game featuring a strong artistic identity and a comic-book-inspired visual style.

The ideal candidate should have: Experience creating stylized props with distinctive shapes and visual appeal.

A portfolio showcasing stylized work rather than realistic PBR assets Sculpting skills, demonstrated through portfolio examples Experience with comic-book, illustrative, or other highly stylized visual styles

Familiarity with comic-book-inspired texturing techniques, including flat color fills, graphic shadows, and hatching

Engine : Unreal Engine Preferred software: Blender - 5.0.1, ZBrush 2026.1, SubstancePainter - 11.1.1

Production Scope : creation of stylized 3D props for gameplay

Technical Requirements:
  • Pipeline: Simplified non-PBR stylized pipeline

  • Modeling: Midpoly workflow. No normal maps used. Highpoly/sculpt is required when forms are difficult to construct directly in midpoly.

  • Topology: Retopology generally skipped (decimated mesh can be used as final production mesh)

  • Texturing: Texture visual style inspired by Mike Mignola: flat painterly fills, strong graphic shadow, hatching-based detail, stylized gradients.

Requirements :

  • 2+ years of experience in game art production and stylized 3D prop creation

  • Experience in sculpting

  • Strong stylized portfolio

  • Experience working in midpoly or non-PBR pipelines

  • Ability to match graphic comic-book-inspired visual style

  • Availability: 5-6 hours/day during June-July

What kind of professional are we looking for?

  • Creation of stylized props for a dark fairy-tale game.

  • Comic-book texturing approach: flat color fills, graphic shadows, hatching

  • Portfolio should demonstrate stylized props with a strong artistic identity (not realistic PBR assets), sculpt examples.

  • Experience with comic-book, illustrative, or stylized visual styles

The selection process

Candidates will be selected based on their portfolio and the results of a test task. Please attach an up-to-date resume/CV to your application and include a link to your portfolio. We will pay particular attention to:

  • A portfolio showcasing stylized props with a strong artistic identity (rather than realistic PBR assets)

  • Examples of sculpting work

  • Experience with comic-book, illustrative, or other highly stylized visual aesthetics

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