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Freelance 3D Animator / Character Technical Artist (remote)

Promorte

télétravail
  • Travail à distance

We are a small, fully funded independent game studio working on a fantasy strategy card game for PC.

For which tasks (responsibilities)?

The role

The assignments may vary depending on the current needs of the project and can include animation, rigging-related work, mesh cleanup, and preparing characters for implementation in the game.

Example tasks

  • Creating high-quality hand-keyed animations for humanoid characters and animals

  • Combat, movement, idle, spawn, reaction, and character-specific animations

  • Preparing and importing animations into Unreal Engine 5

  • Working with animation retargeting and existing skeletons

  • Fixing skinning, rigging, weight painting, and deformation issues

  • Cleaning up and improving the topology of AI-generated 3D meshes

  • Preparing meshes for rigging and animation

  • Troubleshooting character and animation problems inside UE5

  • Optimizing characters and animations for real-time use

What kind of professional are we looking for?

What we are looking for

  • Strong experience with hand-keyed 3D character animation

  • Ability to animate both humanoids and animals

  • Practical knowledge of Unreal Engine 5 animation workflows

  • Good understanding of anatomy, weight, timing, posing, and movement

  • Experience with topology cleanup and preparing imperfect meshes for production

  • Understanding of rigging, skinning, skeletons, and animation retargeting

  • Ability to work independently and solve technical problems

  • Clear communication and reliability

The selection process

Please send your application to Voir email sur ingamejob.com and include: 

  • Your portfolio or showreel

  • Examples of humanoid and animal animations

  • Information about your experience with Unreal Engine 5

  • Your daily rate for an 8-hour freelance assignment

  • Your general availability

  • The software you normally work with

Please also mention whether you are comfortable working with existing, sometimes imperfect or AI-generated meshes and preparing them for production.

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