Cinematic Artist (remote)
Frogwares
- Travail à distance
What are you working on?
- Platforms: PC, Console
Frogwares is looking for a talented Cinematic Artist to join our team and help bring compelling stories to life in our upcoming projects.
You'll be responsible for creating immersive, atmospheric, and emotionally engaging cinematic sequences using Unreal Engine 5, working closely with artists, animators, designers, and technical teams to deliver memorable in-game experiences.
For which tasks (responsibilities)?
Create compelling storytelling for cinematic scenes and dialogue, and parts of the game in Unreal Engine 5 using existing game assets;
Operate cameras within Unreal Engineʼs Sequencer, employing expert camera animation techniques to create compelling narratives;
Capture and edit gameplay and animation footage to create thrilling and engaging videos;
Design cinematic parts of gameplay;
Collaborate with animators and 3D modelers to create custom assets for videos;
Collaborate with the tech team to improve cinematic tools.
What kind of professional are we looking for?
4+ years of experience as a cinematic artist or video designer;
Strong knowledge of Unreal Engine 5 and the sequencer tool;
Adobe After Effects and Adobe Premiere are a big plus;
Motion capture experience is a big plus;
In-depth understanding of the technical part of cinematic production;
Expert understanding of cinematic rules, camera settings, composition, color theory, perspective, lighting, and graphical design principles related to cinematic production;
Strong video editing skills;
Strong storytelling skills and the ability to visualize your ideas via storyboards;
Strong spoken English skills.
Why do we enjoy working here?
Founded in 2000, Frogwares is an independent game development studio with roots in Ukraine and Ireland.
We are best known for The Sinking City and the long-running Sherlock Holmes series — immersive, single-player experiences that blend atmosphere, storytelling, and player agency.
Following the release of The Sinking City 2, our Lovecraftian survival horror game built in Unreal Engine 5, we're continuing to explore new creative directions and develop exciting experiences for players worldwide.
The selection process
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